While the cast's primary personalities remained intact for the English release, some changes such as colorful language, jokes, and double entendres were added to their speech to make the game more comical. At that time, four heroes arose and saved the world. Hiro, Ronfar and Ruby grow concerned about Lucia and follow her. The party is freed and joined by Leo, whose faith in the goddess was shaken by Althena's recent actions. The battle system has been enhanced from The Silver Star by including the option to position characters throughout the field beforehand, as well as a more sophisticated AI attack setting that allows the characters to act on their own. An adventurous youth and the main protagonist of Lunar 2: Eternal Blue. Lunar: Eternal Blue offered a lot more than its prequel. is a remake of Lunar: Eternal Blue(ルナ エターナルブルー, Runa Etānaru Burū? ), a 1994 Japanese role-playing game. (Both are CD tracks in the US version.) [25] They awarded it as the Best Sega Mega-CD Game of 1995. So we used it just like that". Like the remake of The Silver Star, Lunar: Silver Star Story Complete, the new version of Eternal Blue features updated graphics, re-arranged audio, and more robust animated sequences by Studio Gonzo, as well as an expanded script. Lunar: Eternal Blue (ルナ エターナルブルー, Runa Etānaru Burū) is a role-playing video game developed by Game Arts and Studio Alex for the Sega CD as the sequel to Lunar: The Silver Star. When the editors reviewed the final version, however, they questioned the game's frequent use of jokes and lewd quips in place of the original Japanese narrative[26] which Ireland described as "a complete about-face". While The Silver Star contained only fifteen minutes of voiced content, Eternal Blue features over an hour and a half of pre-recorded speech. [39], In July 1998, Game Arts and Japan Art Media released a remake to Eternal Blue, Lunar 2: Eternal Blue Complete for the Sega Saturn, with a PlayStation version available the following year. Although it takes place 1,000 years later, Alex, Nall and friends have not been forgotten. Lunar Eternal Blue Game Disc 2 only Tested For PlayStation 2 Console Ps2 HolyMoly777. [14], Lunar: Eternal Blue features spoken dialogue during cutscenes and specific points in the game's script. The plot of Lunar: Eternal Blue was written by novelist Kei Shigema, who previously conceived the story for The Silver Star. Description This is the original version of the second title in Lunar series. The heroes begin a journey to visit the four dragons and free them. Lunar: Eternal Blue was developed by Game Arts and Studio Alex, with project director Yoichi Miyagi returning to oversee the production of the new game. Lunar 2: Eternal Blue is old-school role-playing goodness at its very best. Although his voice is heard numerous times, he remains faceless until the final battle. Similarly to the remake of the first game in the series, this version features reworked, 32-bit graphics. http://web.archive.org/web/20041126064449/http://www.workingdesigns.com/museum/sega_cd/ourgames/lunar-eb/reviews/eb-egm.htm, http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2501, http://web.archive.org/web/20041126064449/http://www.workingdesigns.com/museum/sega_cd/ourgames/lunar-eb/reviews/eb-gmfan.htm, http://web.archive.org/web/20041126064449/http://www.workingdesigns.com/museum/sega_cd/ourgames/lunar-eb/reviews/eb-gminf.htm, http://web.archive.org/web/20041126064449/http://www.workingdesigns.com/museum/sega_cd/ourgames/lunar-eb/reviews/eb-gmpro.htm, http://web.archive.org/web/20041126064449/http://www.workingdesigns.com/museum/sega_cd/ourgames/lunar-eb/reviews/gmplyrs.htm, http://web.archive.org/web/20041126064449/http://www.workingdesigns.com/museum/sega_cd/ourgames/lunar-eb/reviews/eb-nxtgen.htm, http://www.sega-16.com/2006/07/lunar-eternal-blue/, http://kirkjerk.com/vgames/powerlist/egm100.html, https://lunar.fandom.com/wiki/Lunar:_Eternal_Blue?oldid=6773. Photos of the Lunar: Eternal Blue (Game) voice actors. Join freewheeling Hiro and the adorable Ruby, a thousand years after the events of LUNAR: Silver Star Story, as they work to unlock the secrets of the Blue. ", "Chapter Six: Heart-Pounding, Happy, Bashful First Date! ", "The Envoy of Justice, The Masked White Knight Appears!! There they meet the beautiful Lucia, who asks to be taken to see the goddess Althena in order to avert the destruction of Lunar. Headed by company president Victor Ireland, the game's script contains the same light humor of the original, with references to American pop culture, word play, and breaking of the fourth wall not seen in the Japanese version. Editors of Next Generation (October 1995). He lives at a research outpost in the Salyan Desert with his grandfather Gwyn and his best friend Ruby. [29], When asked if he approved of the game's reviews, Ireland replied that they were "overall in the ballpark" from what he expected, with the exception of a portion of a review from GameFan. [15] The English version contains an original title not found in the Japanese release, named the "Star Dragon Theme". The group work together and defeat Zophar using their human strengths, thus freeing Lucia and restoring peace. The Lunar 2 remake implements many of the same gameplay revisions as are found in Lunar: Silver Star Story Complete; there are no battles on the overworld and no random encounters.Also like Lunar: Silver Star Story Complete, the size of most of Lunar 2's many dungeons decreased substantially from the … Black Wizard Morgan. At the pinnacle of the battle, the group learns that the true Althena gave up her godhood after falling in love with a human. L2:EBC takes everything good from its predecessor, Lunar: Silver Star Story Complete, and improves upon it. Removing it sets off a trap and they flee as the temple collapses and monsters chase them. [40] This version would be released in North America in 2000 once again by Working Designs in the form of an elaborate collector's edition package that includes a soundtrack CD, "making of" bonus disc, game map, and a special omake box complete with Eternal Blue collectibles. Shigema stated that "it was a picture showing the arrogance of a god who is saying, 'In the end, you pathetic humans are in … Players advance the story by taking part in quests and interacting with non-player characters, which engages them in the story as well as providing tips on how to advance. Nick Rox, E. Storm, and Tahaki (October 1995). In the near future, when computer technology has advanced...Junior, a 12 year old boy, and his friends Teddy and Ivy ... Suikoden II. Lucia absorbs Althena's power in order to destroy Zophar, but hesitates as this could destroy all magic and Lunar itself. Summary: The enchanting world of LUNAR comes to life once more in the enhanced PlayStation game console version of the classic RPG sequel. Lunar 2: Eternal Blue Complete Soundtrack: Patrick Gann: December 14, 2000: Lunar Songs 1 ~Legend of the Blue Star~ Patrick Gann: January 22, 1997: Lunar Songs 2 ~Memories of the Revived Earth~ Patrick Gann: February 26, 1997: Lunar: Eternal Blue Lunatic Parade Vol.1: Patrick Gann: June 28, 1995: Lunar: Eternal Blue Lunatic Parade Vol.2: Brendan Bronzan: September 13, 1995 The moment I understood that, I thought, 'Oh, I definitely want to do this', it'll definitely match perfectly. [28] Next Generation Magazine echoed this sentiment, remarking that "overall it's a much stronger game, but you can't help feeling something missing", yet maintained that the game's storyline was "decidedly less goofy, with more of an emphasis on drama and storyline". While in a battle sequence, players defeat enemy monsters either by using standard attacks or magic, with combat ending by defeating all enemies present. [2] Characters improve and grow stronger by defeating enemies, thereby gaining experience points that allow them to gain levels and face progressively more powerful enemies as the game advances. The soundtrack for Lunar: Eternal Blue was composed by Noriyuki Iwadare, who had previously co-produced the music for Lunar: The Silver Star. Most sound effects were generated through the Sega Genesis sound processor. Lunar 2: Eternal Blue Complete - Item FAQ - IGN. According to scenario writer Kei Shigema, the game's concept of an oppressive god came from the image of Sun Wukong, hero of the Chinese epic Journey to the West, being unable to escape from the gigantic palm of the Buddha. [31] Eternal Blue received a score of 30 out of 40 in Japanese magazine Megadrive Beep!,[32] with fellow Sega publication Megadrive Fan calling the game "fun" and featuring an official manga strip written by scenario writer Kei Shigema over the next several months. ", "Chapter Seven: Discussion of Lucia's Life! While basic game function remains similar to Lunar: The Silver Star, with story segments being presented as both on-screen text and animated cutscenes, the abundance of these interludes has been increased to over fifty minutes of movie content and an hour of spoken dialogue. [9] The game's development team originally wanted the game to be set only a few years after The Silver Star, and would feature slightly older versions of the previous cast along with the new characters, yet discarded the idea when they thought the new cast would lose focus. But when she meets the woman who claims to be Althena, Lucia determines her to be an imposter. Playstation Remake. Ghaleon (the primary villain killed in the previous game) - the current Dragonmaster, Althena's champion, and supposed protector of the world. The game's North American version was translated and published by Working Designs, who had previously produced the English release of The Silver Star. Lucia does not understand human culture and often finds human behavior strange. While the Lunar: Silver Star Story Complete has an inventory system similar to this one, Lunar 2: Eternal Blue Complete has an entirely different system. [7] Shigema stated that "it was a picture showing the arrogance of a god who is saying, 'In the end, you pathetic humans are in my hands'. isn't quite the drastic rehaul that Lunar: The Silver Star Story Complete is. Some cutscenes have been removed from the remade version; however, many of the remaining scenes have been expanded. 1994, the year Lunar: Eternal Blue was released on SEGA CD. "Previews: Lunar Eternal Blue". You may notice that, since the storyline is largely unchanged between Eternal Blue and Eternal Blue Complete, the character bios below are also largely similar to to the originals... with a couple of exceptions. Lunar: Eternal Blue ( 1994) Lunar: Eternal Blue. Lunar 2: Eternal Blue for the Sega Saturn and its Updated Re-release on PlayStation, Lunar 2: Eternal Blue Complete, English version released by Working Designs Lunar 2 takes place a thousand years after Lunar 1 , and centers on a teenaged treasure hunter named Hiro, who is fascinated by the Lunar world's epic past (in short, the events of Lunar 1 ). [11] The game's ending theme, "Eternal Blue ~Thoughts of Eternity~" (ETERNAL BLUE) performed by Chisa Yokoyama, is one of Iwadare's favorite compositions. [37] Retro Gamer included Eternal Blue among top ten Mega CD games. Critics were mostly pleased with the title, giving particular merit to the game's English translation and further expansion of the role-playing game genre in CD format. [14] Along with music director Isao Mizoguchi, Iwadare's goal was to produce music that contained "a high degree of originality" when compared to both the previous game and role-playing games in general. Working closely with the staff at Game Arts, Working Designs implemented design and balance fixes into the American release, including altering the difficulty of some battles that were found to be "near impossible". Lunar: Eternal Blue is a traditional role-playing video game featuring two-dimensional character sprites and backgrounds. Eternal Blue - Artwork Below we have artwork exclusive to Lunar: Eternal Blue for the Sega CD. [3] In order to save at any time, magic experience points equal to Hiro's level × 15 is required in the North American version.[4]. [38], Samuel Bass reviewed the PlayStation remake for Next Generation, rating it three stars out of five, and said that "not one for the technologically fixated, but a brilliant, timelessly charming RPG nonetheless". After a brief fight, the group is separated and thrown into the palace dungeons. Every other piece of music was encoded into 16 kHz PCM files. ", Hiro – a young man and would-be explorer who is skilled with a sword and boomerangs, Ruby – a pink, winged cat-like creature with a crush on Hiro who claims to be a baby red dragon, Gwyn – Hiro's adoptive grandfather, and an archaeologist, Lucia – a mysterious and soft-spoken girl from the Blue Star who is skilled with magic and mostly naive of the world's customs, Ronfar – a priest-turned-gambler with healing skills, Lemina – money-grubbing heiress to the position of head of the world's highest magic guild, Jean – a traveling dancer with a hidden past as a prisoner forced to use a deadly form of martial arts against innocent people. The player is awarded special "magic points" after combat that can be used to empower a particular character's magical attack, giving them access to new, more powerful skills with a variety of uses in and out of battle. From the story to the simple battle system, it doesn't bore players with the details that can make newer role-playing games unbearable. They rescue her from Leo's ship, The Dragonship Destiny, and escape into a forest where they meet the dancer Jean, who is traveling with a circus group. They witness Lucia being abducted by Leo, who believes her to be the destroyer. Favorite Add to Lunar - Lucia's Pendant enamel pin TheWindsNocturne. Joined along the way by Lemina, the group travel across mountains and forests to reach Pentagulia, Althena's holy city. Harmony). [16] An official soundtrack featuring selected tracks from the game was released in Japan on February 22, 1995 by Toshiba-EMI Records. Players can record their progress at any time during gameplay by saving to either the Sega CD's internal RAM, or on a separately purchased RAM cartridge that fits into the accompanying Sega Genesis. John Truitt also reprises his role as Ghaleon, and is joined by a number of new cast members to the Lunar series, many of which would return in future games. Editors of GameFan (June 1995). Working together with new world-designer Hajime Satou, Shigema intended to craft a story that would continue where the previous game ended, while also giving players a thoroughly new experience that would elaborate on the history and mythos of the Lunar world. Made by Game Arts Co., Ltd., Studio Alex, Ltd. and published by Game Arts Co., Ltd., this role-playing (rpg) game is available for free on this page. [13] In an earlier preview of the English version, editors of GameFan called the game's translation "ingeniously written",[36] which was quoted in an Eternal Blue print advertisement that appeared in several magazines up to the game's release. Like its predecessor, Wrecking Working Designs handled the North American localization, serving as the final game they ever released for the platform and having many of their usual trademark changes. Lunar (Japanese: ルナ Hepburn: Runa) is a series of role-playing video games, developed by Game Arts in Japan and published in the United States by … Lunar: Eternal Blue was developed by Game Arts and Studio Alex, with project director Yoichi Miyagi returning to oversee the production of the new game. [19], The Japanese release of Eternal Blue was preceded by a spoken drama album called Lunar: Eternal Blue Prelude in June 1994 featuring the game's future voice cast performing skits and songs in-character to promote the game. Dialogue and certain ambient effects also used the PCM format. Paul Anderson, Andy McNamara and Andrew Reiner (August 1995). [1], Battles in Eternal Blue take place randomly within dungeons and other hostile areas of the game. Lunar 2: Eternal Blue Complete(ルナ2エターナルブルー, Runa Tsū Etānaru Burū?) [9] The game would go on to sell fewer copies than its predecessor, Lunar: The Silver Star, yet still became the second-highest selling Sega-CD game in Japan and third highest selling worldwide. 15 images of the Lunar: Eternal Blue cast of characters. This page was last edited on 5 March 2021, at 09:41. As they travel, Lemina, Ronfar, Jean, and Leo each confront one of Althena's strongest heroes, redeeming their past lives that they have been running away from. Despite these rumors in the land, Hiro, Ruby and Gwyn investigate a strange light that descended upon the mysterious Blue Spire tower. Having fallen in love with Lucia, Hiro is heartbroken by her departure. Lucia uses the last of her magic to teleport Hiro and the others to safety. According to scenario writer Kei Shigema, the game's concept of an oppressive god came from the image of Sun Wukong, hero of the Chinese epic Journey to the West, being unable to escape from the gigantic palm of the Buddha. From shop TheWindsNocturne. [35] In their review, Game Players found the game's larger scope and expanded features made it less enjoyable than its predecessor, saying that "it's a better game, it's just not quite as much fun. [23], Lunar: Eternal Blue sold well in Japan despite an estimated retail price of JPY¥9,900, nearly the equivalent of US$100 in 1994. Originally released for the Sega Saturn in 1998, it was ported to the PlayStation in 1999 and translated for the North American market in 2000 by the US publisher Working Desi… Take your favorite fandoms with you and never miss a beat. Description of Lunar: Eternal Blue. At this time, Dragon Masters were now nothing but Legends, and the Magic Guild of Vane has lost a lot of its luster. [20] When the game was released the following December, it was packaged with an 8 cm music disc called the Lunar: Eternal Blue Premium CD featuring short conversations by Lucia and Lemina, as well as in-character theme songs. From shop HolyMoly777 $ 25.00. The … Once, long ago, it was threatened with extinction by an evil force. For Lunar: Eternal Blue, the Sega CD version is preferable for those who like longer, more brutal dungeons (and don’t mind the added difficulty from the localization) but for those who’d rather play for the story, the 32-bit version is the way to go, in spite of the minor story cuts/changes.. [13] In addition, Working Designs implemented the ability for the game to remember the last action selected by the player during combat, allowing them to use the same command the next round without having to manually select it. 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